REVERSE ENGINERING
What is Reverse Engineering? Reverse Engineering (RE) is the process of de-constructing an item in order to gain some of its crafting materials. There is also a chance of gaining a new recipe. The quality of the item determines what materials you receive You can only Reverse Engineer specific types of items you can craft yourself. You can only RE(reverse engineer) Biochem items if you got Biochem as a crafting crew skill. When an item is reversed engineered, the item is destroyed in the process. You cant turn back the effect.
Now how can u Reverse Engineer? Simply open your inventory tab and you will notice up on your right a small icon, press it and every item you can RE will be shining in additions to the others that will be faded. Click on it, and voila! Be carefull, if you RE a stack, the whole stack will be gone! Notice, you can RE everywhere, no tools needed.
There are two set paths reverse engineering an item can take. This is determined by the item type and can be split up accordingly. I will list both types of reverse engineering with the items that fall into the category shortly after it.
1. LINEAR - Item Modifications & consumables
[PREMIUM] -> [PROTOTYPE] -> [ARTIFACT]
Linear reverse engineering is exactly that, one path with one final outcome. Let's say you learn how to make a basic premium quality Medpac from your Biochem trainer. You make several and decide to reverse engineer them. If you are lucky, you will learn the improved version of the schematic. This will mean you can now make a prototype quality Medpac. Successfully reverse engineering this item has a chance to give you a new artifact quality schematic, you will then be able to craft an artifact quality Medpac. This is the end of the road for that item, as it can no longer be improved. There have been no reports of being able to reverse engineer an artifact schematic into a legendary schematic.
2. PREFIX - Crafted Armour & Weapons
This is where things start to get a little tricky to fully understand. Prefix crafting only applies to items such as crafted armours and weapons, for these are the only crafted items which can branch out into various stats.
It follows the same basic rule of a linear path, except it has more outcomes rather than one solid ending. Loose ends if you will.
Let's say you start with a premium schematic you learnt from your crafting trainer. Successfully reverse engineering this item has a small chance to grant you an improved version of it.
This new schematic will (as with the linear path) fall into the prototype quality. However this is where things start to differ!
You could end up with either one of three different schematics of the same prototype quality. This schematic will fall into the Tier 1 prefix list. Falling in to one of these categories:
TIER 1 PREFIX LIST [T1]
- [T1] CRITICAL - Grants you an item with +Crit
- [T1] OVERKILL - Grants you an item with +Power
- [T1] REDOUBT - Grants you an item with +Defence
Now you might be thinking, "what if I don't get the one I need?" and the answer is simply, tough luck. You will have to keep reverse engineering more items until you get the Tier 1 Prefix you want. Unfortunately (this is the part you are going to hate) you can still learn the same tier 1 prefix schematic after having already learnt it... which is a bit silly but that's just the way it is.
Having managed to successfully learn a prototype Tier 1 prefix schematic. You can now advance on to the Tier 2 prefix list. This is again, done by reverse engineering your prototype item.
You will eventually end up with (as with the linear path) an artifact schematic. Now, depending on what Tier 1 prefix you reverse engineered from, will determine what Tier 2 prefix item you will get.
The below list shows the Tier 2 prefix underneath the Tier 1 prefix it came from.
TIER 2 PREFIX LIST [T2]
- [T1] CRITICAL - Grants you an item with +Crit
- [T2] FERVOR - Crit & Accuracy
- [T2] SUPREMACY - Crit & Alacrity
- [T2] LEADERSHIP - Crit & Presence
- [T2] TEMPEST - Crit & Shield
- [T2] ENDOWMENT - Crit & Surge
- [T1] OVERKILL - Grants you an item with +Power
- [T2] HAWKEYE - Power & Accuracy
- [T2] VEHEMENCE - Power & Alacrity
- [T2] COMMANDER - Power & Presence
- [T2] RAMPART - Power & Shield
- [T2] EXPERT - Power & Surge
- [T1] REDOUBT - Grants you an item with +Defence
And that is pretty much how it works. Same thing applys if you learnt the prototype version of the item from your trainer.It follows the same rules as if starting from a premium schematic, the only thing is the [T1] prefix will be of artifact quality and so will the [T2] schematic that comes from it.
- [T2] EXACTITUDE - Defence & Accuracy
- [T2] N/A - Defence & Alacrity
- [T2] GENERAL'S - Defence & Presence
- [T2] VERACITY - Defence & Shield
- [T2] ANTI-ARMOR - Defence & Surge
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